With their project 'Rules of Six' architects Aranda & Lasch envision an unpredictable, self-generating landscape of interlocking hexagons that could represent rooms, buildings or entire urban neighborhoods. The work explores self-assembly and modularity across scales. Using Rhino3D, high-density foam and an algorithm that mimicks the growth patterns of microscopic structures, they create a sprawling matrix of three-dimensional structures that can multiply indefinitely without sacrificing stability. Is this the organic-algorithmic city of tomorrow?


Growing buildings from crystal-like structures not only sounds utterly nextnature & fantastic, but also familiar: I bet these architects loved Superman's Fortress of Solitude as kids.


The work was created for the Design and the Elastic Mind expo at MOMA New York. Have a look at their previous studies for more in-dept info.

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  • It will need some kind of intelligent intervention during the growth phase or we'll be cutting out the building openings by hand but it will probably happen at some point. Good for cheap buildings but the wealthy will want designer buildings..

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  • This makes me remember Introversion Software upcoming game, Subversion, a game that makes ample use of procedurally generated content, like the whole city, buildings, traffic etc.. - See examples: http://download.introversion.co.uk/mirror/introversion/blog/20080127/pic4.jpg http://download.introversion.co.uk/mirror/introversion/blog/20080127/pic3.jpg - This is really, really different from simcity, the player has no control over how the roads and the city blocks are build, it's all auto-generated by the game! For more information: http://forums.introversion.co.uk/introversion/viewtopic.php?t=1230

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