In millions of offices and homes around the world, people are hard at work planting crops, feeding cattle and tilling their land. Welcome to Farmville, the digital rural world where the sun always shines, where beans take two days to grow, where pink cows produce strawberry milk, where farming is leisure.
Farmville has become a viral Internet trend since its launch as a Facebook application in 2007. According to Zynga, the company that brought FarmVille into the world, it has rapidly grown to over 70 million users – compare that to the one million traditional farmers active in the USA.
Players sign up and get fields, infrastructure, and cash. Their task is to create bigger, better, and richer farms. The game starts off with a given piece of land and seeds that can be planted, harvested and sold for online coins. As you make money, you can buy things, from basics like pumpkin seeds and chicken to the truly superfluous, like elephants and hot-air balloons. Impatient players can use credit cards or a PayPal account to buy more assets, although purists tend to disapprove on the practice and constrain themselves to developing their farm through simple ‘labor’.
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