Made to beat the real thing.
By digital artist Andy Thomas.
Made to beat the real thing.
By digital artist Andy Thomas.
If you are a Society of Simulations citizen and you can’t do without social networks, hashtags or tweets, even during your holidays, the Sol Wave House is the place for you. This hotel located in the Balearic Island of Mallorca is entirely dedicated to Twitter. The main goal of the structure is to make guests socialize and interact, both virtually and in person.
The streets of marketing are endless, and sometimes intrusive. The latest space to be taken over by advertising is the train window. The broadcast company Sky is experimenting with this medium to advertise its products on German public transportation.
The rise of digital currencies reduces the need for physical interaction and communication between people. At the same time every payment method still leans on trust. But how can we trust what we can not physically touch, smell or hear?
Artist Heidi Hinder envisions a payment method that brings back personal contact between people: hug & pay. Indeed, paying with a hug. But also pay with a handshake, a high five, and even with a tap dance.
For her project she uses RFID tags and readers that are worn by the customer and the seller. The payment data is transmitted by physical contact.
The project was awarded with a grant from the Awesome Foundation London, which allows Heidi to develop her concept further. We are already anticipating bithugs as a new digital-physical currency.
According to a study by brain researchers, regular gamers identify so strongly with their avatar – the character that executes their action in the game – they have the same emotions for their avatar as for their best friends.
Emotionally the avatar has a similar position as ones best friend, despite its “virtual” presence and the often longer lasting relationship with ones best friend, says neuroscientist Shanti Ganesh, who just defended her phd thesis on the topic.
404 error on the Toilet. Another one of these tiny unexpected moments that make you realize you are spending so much time in the virtual realm that its metaphors are boomeranged into the physical environment. By Dennis Vernooij.
Simple yet elegant short film on a girl that forgot here phone and realizes the impact of our Society of Simulations on her life.
To explore the connection between biological and digital fabrication, the Mediated Matter Research Group at the MIT Media Lab studied the behavior of silkworms and designed the Silk Pavilion, a machine that creates a geodesic structure with the support of 6,500 computer-guided insects. Read more »
Amazon.com’s fulfillment center in Rugeley, England, is a sterile kingdom where the algorithm is king – and humans do their best to perform its bidding. Workers’ every movement is dictated by a tracking algorithm, which can send them on trips of up to 24 kilometers per day on the quest for packages. The silence is total. Workers can be fired for talking, even as smiling cardboard cutouts remind them that “this is the best job I’ve ever had!”.
With zero-hour contracts – and jobs that evaporate from one day to the next – workers are treated more like cogs than humans. According to photojournalist Ben Roberts, who chronicled the Rugeley center in Amazon Unpacked, “the only reason Amazon doesn’t actually replace them with robots is they’ve yet to find a machine that can handle so many different sized packages.” It’s dismal proof that if we don’t domesticate technology, it ends up domesticating us.
Read more at Fast Company.
A new device is appearing in the New York skyline: a free mobile charging station, powered entirely by the sun. At the beginning of this summer, AT&T, the solar technology company Goal Zero and the Brooklyn-based design firm Pensa launched the Street Charge project, with 25 solar mobile charging units spread around the city.
These trails you see are not airplane contrails in the next natural sky. This peculiar image, taken with a slow exposure, shows seagulls flying in the sky over Rome.
Via NBC News
Scientists are using “cue reactivity” in virtual reality to as a new way to treat addiction. While virtual reality cue reactivity is a new methodology, cue reactivity is not.
Our urge to share everything – photos, food, video games scores – is blurring the line between reality and digital life. Looking at the human history of sharing experiences, it’s highly likely that this line will totally disappear in the near future.
Old nature meets next nature as a pair of lions prepare for their day amidst morning traffic, while human bystanders snap photos and upload them to Facebook. As cities and suburbs infringe on lion habitat, these carnivores are increasingly becoming synanthropes – animals that, welcome or not, live in association with human habitations. Image via Naij.
Ever imagined that your gaming addiction might help cure cancer? A new generation of computer games have been introduced that deal with citizen science. Citizen science games like Phylo, Foldit and Galaxy Zoo are called serious games, since they carry a serious goal: Providing scientific knowledge through play. This can help with research in topics from life-threatening diseases to decoding ancient manuscripts.
After Google Glasses, the electronic ring and the self-driving car, Google just presented this new surprising product in Austin, Texas, during the South by Southwest Interactive conference. The “talking” sneakers, designed by Google in collaboration with the artist Zach Lieberman and the collective YesYesNo, act like a training coach. Fitted with a whole package of electronic devices like a speed detector, pressure sensors in the soles, a gyroscope, a tiny screen and speakers, the shoes also contain a Bluetooth connection. Therefore, they can provide the runner with information and advice about their activity. Like a real coach, they can also motivate or reprehend you if necessary.
The information is then shown on the tiny screen, which is quite inconvenient for those who aren’t able to look only at their feet while running. But Google has thought about everything: the Bluetooth connection also sends the data to a smartphone app and automatically publishes messages on the user’s Google account, so that anybody can check if you’re taking a sneaky break during your jog. This might be worse than an actual coach!
From Future Sciences.
Even though the world wide web has steadily penetrated each aspect of our life since its inception at CERN, it seems that today we still refer to digital technology as existing in a world other than our own. Instead we inhabit the seperate realms of ‘digital’ and ‘real’. Although we focus on bringing down the barriers between these worlds, it may be they’ve already totally merged, without us even noticing. Has the digital fabric of technology inextricably integrated with our lives, or might we still be able to live without it?
Last year, Paul Miller, a tech blogger at The Verge, asked himself a similar question. He disconnected himself from the internet, kicking off a year of ‘offline’ existence. A year of unbridled potential, away from the ‘unnatural’ internet. Miller set to discover what the internet had done to him, by studying it from a distance. He would try to understand the ways in which internet was corrupting us, and enable us to fight back against its influence.
Cameras that can record information that is invisible to the human eye: it may be not only a visionary idea. A new scanning technique permits us to obtain 3D images and detect wavelengths that our visual system is not able to see, far beyond those digital cameras are currently capable of.