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What is Next Nature?

With our attempts to cultivate nature, humankind causes the rising of a next nature, which is wild and unpredictable as ever. Wild systems, genetic surprises, autonomous machinery and splendidly beautiful black flowers. Nature changes along with us.

Posts Tagged ‘Digital-Presence’

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    Pregnant Avatars

    This interview from 2008 is exemplary for a time when people started experimenting on humanizing anonymous avatars in the virtual realm. Shopping, building, going on holiday, dancing, drinking and getting wasted, playing games, farm, prostitute, doing business and yes: becoming pregnant are some of the ways people expressed themselves. I am not sure if SecondLife is still being lived, but if it is, it makes one curious to know what has become of the virtual babies. Are they still babies or did they grow over time? Were they being neglected at some point? Socially parked? If so, then let this blogpost be a monument for all parents and their virtual darlings.

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  • The Institute for Digital Biology

    The Institute for Digital Biology

    The Institute for Digital Biology researches next steps in the evolution of the internet, where websites and services develop into living creatures.”
    This scenario lives in the mind of Walewijn den Boer, graduated from KABK in 2010.

    During the exhibition, visitors were able to feed a colony of microscopical pop-up creatures, save Chinese websites from a pageview-shortage, preserve an Amazone tribe from extinction by subscribing to its homepage and view a short documentary on how the living internet established itself.

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    Next Nature Movie #6: The Matrix

    In the last few decades there have been numerous films that take the struggle between mankind and its increasingly intelligent and autonomous technology as a leitmotif. Ranging from Stanley Kubriks magnificent artwork Space Oddysee 2001 (1968), which is better defined as a posthuman than a nextnature film, to Disney’s cartoonish Tron (1982), to the Terminator series (1984, 1991, 2003).

    The notion of technology becoming competitive with the people who created it, is clearly a thankful movie subject. Pity though, the issue is always projected in the future – at distance from our everyday lives – as this limits the opportunity to reflect upon the co-evolutionary state people and technology have been caught up for a long time already.

    Apparently this is a movie law difficult to get around, and one that directors Andy and Larry Wachowski willingly accept. Yet they do something brilliant. They have a philosophical idea that they want to get out, but they are aware their idea is difficult to sell. If they had made it too explicit their movie would have been an art house film, or a giant flop. So they took their idea and wrapped it up in a sci-fi story, in an action packed blockbuster.

    The subtle premises of The Matrix (1999), is that the people subjected by the machines aren’t aware of the artificial intelligence that is ruling their lives. Like the prisoners in Plato’s Cave they’re blind to the simulation drawn before their eyes – a situation only stirred up with the arrival of the manga style dressed Christ–like savior Thomas Anderson, aka Neo, aka The One, played by a perfectly casted Keanu Reeves. Postmodernity in the overdrive? That’s not giving enough credit.

    Through their syncretic cocktail of ingredients from western and non-western philosophy (*), art and religion, the Wachowski brothers manage to achieve exactly what they want. Like a Trojan horse, they’ve planted something into your mind, the seed of doubt, even if you have no idea it’s there, yet it’s there. That voice in the back of your mind that something is wrong. That feeling you got left with after seeing the movie that it wasn’t just about computers and artificial intelligence but about something else, something more important, something you’re familiar with but just can’t put your finger on.

    The Matrix is a philosophical film that has cut through an entire generation, which now thinks differently about the technology in their surroundings than any generation before them. They’re aware that there may never be a day that technology awakes, becomes conscious and – politely or impolitely – introduces itself to us. They’re aware that this doesn’t withstand that technology is a strong all-pervasive force in our lives: A force that is not only driven by us, but in turn, also drives us. What is the Matrix, you ask? Something closer to reality than you think.

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    (*) Prior to the start of the filming the Wachowski brothers required the principal actors of the film to read three books: ‘Simulacra and Simulations’, by Jean Baudrillard, ‘Out of Control’ by Kevin Kelly, and ‘Introducing Evolutionary Psychology’ by Dylan Evans.

    Passed: Alphaville (1965), Space Oddysee 2001 (1968), Tron (1982), Tetsuo the Iron Man (1989), Terminator 2 (1991), Ghost in the Shell (1995), Technocalyps (2006).

  • avatar-james-sully

    Next Nature Movie #8: Avatar

    At first sight James Cameron’s blockbuster Avatar (2009) is no more than a spectacularly rendered version of the classical Pocahontas story. We could criticize its keenly calculated ambition to please everyone, the hammy dialogs, its thinly veiled ecological message, or the somewhat bizarre spirituality in its second half. But we choose not to. Avatar is an important film and there is more than meets the eye through the 3D goggles.

    To begin with, the film familiarizes us with the beauty of hypernatural landscape even the most advanced geneticist wouldn’t dare to dream of. Similar to the landscape painters of the 17th century that taught us to appreciate an untainted landscape, Avatar presents us with flora and fauna that shine with the bioluminescence of a thousand deep sea critters, interactive plants and trees that dwarf the Empire State Building. Fantasy? Escapism? Sure, but it nonetheless mentally prepares us for some of the things scientists are working on today.

    Avatar is the kind of movie that, in retrospect, could become an icon of a shifting zeitgeist. Since Avatar, people will not instantly think you’ve lost your mind when you’re speaking about the interconnectedness of trees & plants in a forest as a sort of biological Internet – thus leveling the biosphere with the noosphere.

    EMANCIPATION OF THE VIRTIVIDUAL

    More importantly, Avatar puts the emancipation of the virtividual on the societal agenda. Its main character is Jake Sully, is an ex-marine, bound to a wheel chair, who seeks to make a fresh start on the moon Pandora. The moon has a military run mining colony – humans are playing the role of the aliens for a change – and Sully is asked to go under cover as a member of the local Na’vi species, to learn their secrets and give the humans an advantage. If successful, Sully will get his legs back.

    Admitted, the technological premises of the film is altogether unfeasible and many have criticized Cameron’s blockbuster for the lacking of a sound description of the virtual technology employed to transfer the handicapped Sully onto a healthy Na’vi donor body. Yet, this is beside the point: which is that – although less sophisticated – we are living in a society where people are constantly creating avatars for themselves to participate in games, online platforms and social networks and that, so this movie shows us, the use of avatars has radical implications for our sense of identity, community and moral judgment. As Sully becomes part of the Na’vi community and embodies their sensibilities he soon starts to feel differently about his assignment. Lesson learned: Avatars aren’t neutral.

    Presumably, our society has still a long way to go before the emancipation of the virtividual is complete. When will we cease to think in terms of borders between the virtual and the real? Will the virtividual one day claim its basic rights? Will society be forced to grant rights to someone’s virtual identity? And will we look back at Avatar as an important film that forecasted this situation? Perhaps.

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    Passed: eXistenZ (1999). Thanks to Tom Kniesmeijer.

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    Living with First-Person shooter disease

    Now how is this for a Boomeranged Metaphor? Gene suffers from first person shooter disease, also known as Duke Nukem’s disease. It is such a sadness.

    See also: When Facebook gets Physical, World of World of Warcraft. Thanks Thomas.

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    MANKO & Vacuum [#2]

    I should tell you the story of how Manko lost a leg. You need to know about this incident to understand his recent works. So please forgive me, I first have to go back to that unfortunate day, before I continuing where we left off last month.

    Manko was 23 years old, and studied sculpture at the time. He was quite impulsive and loved to do things differently than others, just for the sake of it. An example: one day he threw himself through the window of a bus stop, just to know what that would be like, but also because he would know that he had done something than none of his friends would ever do. And he did not do it for them either. He did it to feel special. The consequence of having to pick a hundred tiny splinters of glass from his face only made it more memorable.

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  • whatareyoulookingat

    Augmented Reality Maps

    Since a few years the internet in combination with mobile phone technology brought us something that we refer to as augmented reality: A digital projection that is placed over imagery of the existing environment to create a whole new world on the screen.

    Earlier this year Microsoft Bing-Maps architect Blaise Aguera y Arcas showed how augmented reality features can be added to digital world maps. Including streaming video. This means that when you switch to the streetview mode you get to watch live video streams, at least when someone is broadcasting there at that moment. It’s also possible to see older footage that has been put in place with geographic photography techniques so ‘video time travel’ becomes an option.

    As many mobile devices already support photo and video, we can anticipate digital maps to become “live” within some years. This reminds us of the ultimate sonar system from ‘Batman: The Dark Knight’. And like the sonar system from the movie we can ponder on the ethical implications of a system that records half of the world. Will it add a whole new perspective or simply turn every camera phone into a potential security camera? The Big Augmented Reality Maps Brother is watching you!

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    Ars Electronica 2010: Artists Adressing NextNature

    Sind wir noch zu retten? That was the slogan of this year’s Ars Electronica festival in Linz (Austria). Titled ‘REPAIR’, the media art festival urged to leave our scepticism and lethargy behind and turn to artists, designers, scientists and engineers to search a way out. What do these pioneers tell us? How can we reach an alternative future? And what’s living like in NextNature? Read more »

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    ISEA 2010: Artists addressing NextNature

    At ISEA 2010, the International Symposium on Electronic Arts, media artists and media researchers from all over the world present their work in Dortmund (Germany). This year, many projects focus on the relationship between man and nature and man and technology. An overview of contemporary artistic practices of NextNature at ISEA 2010.

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  • Smart vending machine

     

    At Tokyo’s Shinagawa Station visitors can now select beverages from a 47-inch touch panel.

    An embedded camera will recognize your gender and age, allowing the machine to recommend a beverage suitable to whatever stereotype is attached to your particular circumstances. It will store your purchasing history too, so you can be freaked out by tailored ads every time you use it. 500 more of these units are planned to be installed in and around Tokyo over the next two years, with operating company JR East expecting them to tally up 30 percent more sales than their analog brethren. Via engadget.com

     

    Smart vending machines in the streets show that Big Brother is being naturally accepted in a pixel consuming society.

  • zwilli

    SMSlingshot

    Urban intervention, naughty boy-style! The public media interventionists of VR/Urban have designed a cool tool to intervene into next nature: the SMSlingshot. A wooden, embedded interaction device –equipped with an ultra-high frequency radio, a hacked Arduino board, laser and batteries – to shoot your own message directly onto a building or media facade. With some tucked away beamers, it works like magic. Reclaim the screens!

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    Clouding the brain

    Man is a flexible species. We tend to adapt quite rapidly to new environments. But how fast can these adaptations turn to new evolutionary traits? For instance: to what extent is the internet changing our cognitive capabilities?

    Back in the day, the story goes, we could remember whole bible stories. We could even sing entire newspapers. Because there weren’t any, we had to remember it all. That changed with the invention of book printing. Remembering became less important and instead, as philosopher Walter Ong claimed, our brains could focus more on comparing and analyzing. So our analytical skills grew.

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  • Social Avatar Beats Death

    Social Avatar Beats Death

    Avatars are commonly known as virtual characters in the digital realm representing a user. But what if avatars could house personal history, profile and ideas? Could that enable us to make decisions after we have died?

    LifeNaut, has a free service called “Mind File” that lets you digitally backup the organic brain:

    “A Mindfile is a web-based storage space for organizing and preserving critical information (digital reflections) about one’s unique and essential characteristics for the future, and to share with friends and relatives in the present.”

    The subscribing process comes down to putting stuff in a database, including an expressionless photo, which LifeNaut automatically turns into a lifelike, blinking and talking avatar that functions as a visual interface, ready to interact with you and others –  including your descendants!

    Backup your brain and live forever.

    Via Newscientist.com

  • YouTube Preview Image

    Pixel Terror in New York City

    Unsure whether this video by Patrick Jean should be interpreted as an allegorical vision of the utterly transmuting effect the digital has on the physical, or that it is just an awesome video. It certainly is the latter.

    Thanks: Elise van den Hoven – Speaking of bringing atoms and bits together!

  • boy_moose_530

    Norwegian Boy saves Sister from Moose Attack using World of Warcraft Skills

    Hans Jørgen Olsen, a 12-year-old Norwegian boy, saved himself and his sister from a moose attack using skills he picked up playing the online role playing game World of Warcraft.

    Hans and his sister got into trouble after they had trespassed the territory of the moose during a walk in the forest near their home. When the moose attacked them, Hans knew the first thing he had to do was ‘taunt’ and provoke the animal so that it would leave his sister alone and she could run to safety. ‘Taunting’ is a move one uses in World of Warcraft to get monsters off of the less-well-armored team members.

    Once Hans was a target, he remembered another skill he had picked up at level 30 in ‘World of Warcraft’ – he feigned death. The moose lost interest in the inanimate boy and wandered off into the woods. When he was safely alone Hans ran back home to share his tale of video game-inspired survival.

    Via Nettavisen.no.

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    First man infected with computer virus

    Doctor gets chip. Chip gets virus. Virus infects other devices… Dalek shoots doctor?

    Dr. Mark Gasson of Reading University implanted a RFID chip under his skin last year. It is used to allow him secure access to University labs without a security card, and to use his mobile phone without fear of others gaining access to it. But recently he decided to infect it with a computer virus. The result was the virus being passed to other devices that scanned the chip, showing how a person in future could be a virus carrier for technology.
    (…)

    via news.bbc.co.uk