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What is Next Nature?

With our attempts to cultivate nature, humankind causes the rising of a next nature, which is wild and unpredictable as ever. Wild systems, genetic surprises, autonomous machinery and splendidly beautiful black flowers. Nature changes along with us.

Posts Tagged ‘Hypernature’

  • Incredible Shrinking Man

    The Incredible Shrinking Man

    It has been a trend for people to grow taller and taller during the evolution. When people get taller, they will need more energy, food and space. Since the human population is growing in numbers as well, this will lead to problems since we have only one earth to live on. The Incredible Shrinking Man is a speculative design research by Arne Hendrix about the consequences of downsizing the human body till 50 centimeters high.

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    Tree Temple

    So we may think ‘guided growth‘ is a typically 21th century design methodology, yet apparently it was also in vogue in the 19th century.

    According the original description in the Picture magazine 1893, this century old Maple tree “has been turned into a kind of temple of two stories, each of its compartments being lighted by eight windows, and capable of containing twenty people wit ease. The floors are constructed of boughs skillfully woven together, of which the leaves make a sort of natural carpet. The walls are formed of thick leafage, in which innumerable birds build their nests”

    We are unsure if this tree ever existed or that is a 19th century design fiction.

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  • YouTube Preview Image

    Augmented Ecologies

    It might take a while before this goes mainstream, if ever, but there is a certain luster in being a plant VJ.

    Augmented Ecologies is an installation by Guido Maciocci, who rigged up plants with sensors to create a kinesthetic user experience with movement, touch, sound and light. When the user touches the plants or pressure sensitive moss they create different types of musical notes.

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    Essay: Should we clone Neanderthals?

    If Neanderthals ever walk the earth again, the primordial ooze from which they will rise is an emulsion of oil, water, and DNA capture beads engineered in the laboratory of 454 Life Sciences in Branford, Connecticut. Over the past 4 years those beads have been gathering tiny fragments of DNA from samples of dissolved organic materials, including pieces of Neanderthal bone. Genetic sequences have given paleoanthropologists a new line of evidence for testing ideas about the biology of our closest extinct relative.
    The first studies of Neanderthal DNA focused on the genetic sequences of mitochondria, the microscopic organelles that convert food to energy within cells. In 2005, however, 454 began a collaborative project with the Max Planck Institute in Leipzig, Germany, to sequence the full genetic code of a Neanderthal woman who died in Croatia’s Vindija cave 30,000 years ago. As the Neanderthal genome is painstakingly sequenced, the archaeologists and biologists who study it will be faced with an opportunity that seemed like science fiction just 10 years ago. They will be able to look at the genetic blueprint of humankind’s nearest relative and understand its biology as intimately as our own.

    In addition to giving scientists the ability to answer questions about Neanderthals’ relationship to our own species – did we interbreed, are we separate species, who was smarter – the Neanderthal genome may be useful in researching medical treatments. Newly developed techniques could make cloning Neanderthal cells or body parts a reality within a few years. The ability to use the genes of extinct hominins is going to force the field of paleoanthropology into some unfamiliar ethical territory. There are still technical obstacles, but soon it could be possible to use that long-extinct genome to safely create a healthy, living Neanderthal clone. Should it be done?

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  • reindeer

    Hallucinogenic Reindeer Moments

    Can art change perceptions more than drugs? An art project which was on show in Berlin’s Hamburger Bahnhof allowed 12 free-roaming reindeer in the former railway station creating a seemingly bucolic Northern European scene. Except, half of the reindeer had been reportedly fed fly agaric mushrooms which turned their urine hallucinogenic. Add a few mice, flies and canaries and then feed them food sprinkled with this special urine and the scene turns interesting. Add a bed (and mini bar) for curious art fans  at € 1000 and access to the bottled urine for consumption and the scene turns bizarre (or as bizarre as your imagination allows). The work, by Belgian artist Carsten Höller, titled Soma has been labeled a science experiment meets art meets let-your-mind-run-free project.

    Soma was seen at the Hamburger Bahnhof, Berlin.
    Photo credit: David von Becker

  • Orogenesis-Pollock-2002-C-Joan-Fontcuberta

    Next Landscapes

    Quoted in a recent interview about his work, Landscapes without Memory, artist Joan Fontcuberta asked, “Could a natural nature exist? The answer is no, or at least, not anymore: man’s presence makes nature artificial.”

    Often concerned with the ambiguity of truth, reality and virtuality Fontcuberta’s latest exhibition at photogallery Foam in Amsterdam consists of an expansive series of dramatic 3D landscapes. On first glance the images resemble something like eerie, almost empty Lord of the Rings stills. These aren’t photos but rather images produced by Fontcuberta using software developed for the U.S Air Force.

    Originally cartographical data was fed into the programme to produce 3D landscape images, Fontcuberta however, fed the programme visual data – images from great masters like Gauguin, Van Gogh, Cezanne and Turner – producing entirely unique 3D landscapes. (The image above was originally a Pollock). “The representation of nature no longer depends on the direct experience of reality, but on the interpretation of previous images, on representations that already exist. Reality does not precede our experience, but instead it results from intellectual construction.”

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  • biomodd

    Biomodd at work

    Modding is the act of adapting hardware/software to have it do what you want it to do, which does not always correlate with what it is originally built to do. Biomodd(ding) is inserting a living ecosystem inside a computer system, varying from plants that grow and develop with the use of the waste heat of the computer to algae that function to cool a processor; “living cooling liquid”. In an almost symbiosis-like state nature and machine living together. Even though it, of what I’ve seen so far, ends up being quite interesting sculpture-like installations, the main importance is that they’re meant to be actually used.

    In one set-up in the Phillipines they developed a multi-player game and used this structure as the server. Which resulted in: “social meeting getting translated through a sequence of events into biological growth and development.” And this is where the different levels appear; Biomodd is about the game-element, it is about the social aspect and it is about the biological aspect. And it is really cool to look at, have a look for yourself:

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    via: Kritische Massa: kunstkritiek en digitale kunst (Critical Mass: art-criticism and digital art), organized by Virtueel Platform.

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  • blade-runner-pris_530

    Next Nature Movie #4: Blade Runner

    Look around you and try to find the most natural thing in the room you are in now. It is you. Now, you wouldn’t be so sure in the apocalyptic Los Angeles of 2019 depicted in Blade Runner (1982), where a Craig Venter–like entrepreneur called Eldon Tyrell, and his Tyrell Corporation create human clones, called replicants, used as servants to do work unfitted for humans.

    “More human, than human” is Tyrells motto, but when four replicants are out on the loose in a quest to expand their lifespan, which has been genetically programmed to a maximum four years – to avoid they will develop emotions of their own – Blade Runner Rick Deckard (Harrisson Ford) is assigned to ‘retire’ them.

    During his detective journey Deckard finds it increasingly difficult to draw the line between people and products. He falls in love with replicant Rachel, is saved by Roy and finally even doubts whether he might be a replicant himself.

    Blade runner is one of the best science fiction films ever made. It explore themes like the 1) dehumanization of people through a society shaped by technological and capitalistic excess. 2) The diminishing border between people and products. 3) The roles of creator and creation, their mutual enslavement, and their role reversal. 4) The nature of humanity itself: emotions, memory, desire, purpose, cruelty, vulnerability, self–awareness and personal identity.

    Is the quest for humanity a crime? Find out for yourself.

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    Passed: Frankenstein (1931), Metropolis (1927), The Stepford Wives (1975), Gattaca (1997), X-Men (2000), Children of Men (2006), Surrogates (2009)

  • avatar-james-sully

    Next Nature Movie #8: Avatar

    At first sight James Cameron’s blockbuster Avatar (2009) is no more than a spectacularly rendered version of the classical Pocahontas story. We could criticize its keenly calculated ambition to please everyone, the hammy dialogs, its thinly veiled ecological message, or the somewhat bizarre spirituality in its second half. But we choose not to. Avatar is an important film and there is more than meets the eye through the 3D goggles.

    To begin with, the film familiarizes us with the beauty of hypernatural landscape even the most advanced geneticist wouldn’t dare to dream of. Similar to the landscape painters of the 17th century that taught us to appreciate an untainted landscape, Avatar presents us with flora and fauna that shine with the bioluminescence of a thousand deep sea critters, interactive plants and trees that dwarf the Empire State Building. Fantasy? Escapism? Sure, but it nonetheless mentally prepares us for some of the things scientists are working on today.

    Avatar is the kind of movie that, in retrospect, could become an icon of a shifting zeitgeist. Since Avatar, people will not instantly think you’ve lost your mind when you’re speaking about the interconnectedness of trees & plants in a forest as a sort of biological Internet – thus leveling the biosphere with the noosphere.

    EMANCIPATION OF THE VIRTIVIDUAL

    More importantly, Avatar puts the emancipation of the virtividual on the societal agenda. Its main character is Jake Sully, is an ex-marine, bound to a wheel chair, who seeks to make a fresh start on the moon Pandora. The moon has a military run mining colony – humans are playing the role of the aliens for a change – and Sully is asked to go under cover as a member of the local Na’vi species, to learn their secrets and give the humans an advantage. If successful, Sully will get his legs back.

    Admitted, the technological premises of the film is altogether unfeasible and many have criticized Cameron’s blockbuster for the lacking of a sound description of the virtual technology employed to transfer the handicapped Sully onto a healthy Na’vi donor body. Yet, this is beside the point: which is that – although less sophisticated – we are living in a society where people are constantly creating avatars for themselves to participate in games, online platforms and social networks and that, so this movie shows us, the use of avatars has radical implications for our sense of identity, community and moral judgment. As Sully becomes part of the Na’vi community and embodies their sensibilities he soon starts to feel differently about his assignment. Lesson learned: Avatars aren’t neutral.

    Presumably, our society has still a long way to go before the emancipation of the virtividual is complete. When will we cease to think in terms of borders between the virtual and the real? Will the virtividual one day claim its basic rights? Will society be forced to grant rights to someone’s virtual identity? And will we look back at Avatar as an important film that forecasted this situation? Perhaps.

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    Passed: eXistenZ (1999). Thanks to Tom Kniesmeijer.

  • onion-pill_530

    Onion Pill

    Since the intake of medicines has become a mundane ritual nowadays, why not naturalize the interface? French artist Mathieu Lehanneur is rethinking the pill-person interface in daring new ways.

    The idea of his Onion Pill medication, is to remove leaves off the product in the same way as one would peel an onion. The patient consumes one layer per day, starting with the darkest and progressing to the lightest until he arrives at the center where the final “recovery” capsule is found.” “Hooray!” says this design. “You’ve made it.”

  • manco_5

    Manko & Zero [#4]

    The way down was slow and somehow greasy. Total darkness surrounded them. Gill turned on the car radio and the LED’s lit up their faces in a green pulsating glow. ‘Jovi Rocks!’, Gill said. Manko seriously disliked the sloppy song, so when Gill started to violently shake his head to the music, Manko thought it wise to say nothing. The song had almost finished when they arrived at a large underground lobby and as Gill turned off the radio, he sang the last words out loud:

    ‘They’ll never let us go unless we try
    I’m tired of living just to die.
    We’re getting out of here
    destination anywhere!’

    As Manko stepped out of the car, still troubled by Gill’s taste in music, he noticed two men coming towards him. An old man with a grey suit, grey hair, a pair of heavy black eyebrows and a small grey moustache. The other man was quite tall and wore a Lab coat.

    Zero: ‘Welcome to our facility, Mr. Manko, my name is Zero, I am in charge of this operation. You cannot imagine how happy I am to see you.’

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  • Botnet Storm

    Botnet Storm

    No, this is not some solar system far, far away. Closer than you think, this is is a visualization of a botnet storm. For all you know this malicious virus, or one of its siblings, is controlling your computer – spamming thousands of innocent internet users on your behalf – at this moment. Feeling paranoid already? Yes, next nature can be harsh sometimes.

  • 128

    Acoustic Botany

    With his speculative ‘acoustic garden’ David Benqué tries to explore our cultural and aesthetic relationship to nature. He states that the current debate around Genetic Engineering is centred around subjects like food and healthcare but that the altering of nature is no new development. Mankind altered nature for hundreds of years. Think of flowers and mind altering weeds. Benqué wants to question the role of our aesthetic relationship to nature in this age of synthetic biology.

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  • Pandora-Home-tree

    Lets grow an Avatar Forest

    After making the successful and popular movie Avatar (2009), James Cameron started the Avatar Home Tree Initiative. This initiative consists of building “Avatar” forests on 17 places on Earth in collaboration with local organizations. Among these places are the USA, Sweden, Brazil, Spain, The Netherlands and the UK. Totally there will be 1 million trees planted.

    With this initiative the line between nature and fiction becomes increasingly vague. Of course we aren’t new to the recreation of nature. Like in the Dutch Oostvaardersplassen, where we recreated a 3000 year old landscape. But rather than recreating an ecology we believe existed some thousand years ago, the Avatar woods are about creating an environment after images rendered in a science fiction movie.

    In The Netherlands the initiative is an collaboration between Twentieth Century Fox, the Dutch National Forestry Commission and the foundation wAarde (Worth Earth). The main objective of this particular project is to give nature back to today’s youth, as otherwise it wouldn’t be part of their lives anymore, except through video games and movies like Avatar. In the Avatar forests, the youth will experience nature as they know it from the movie and might be tangled by it. It will be a strange paradox of reality.

    Of course the idea of creating new forests to create a more healthy environment is never a bad idea, and by using a popular movie to get attention for it, is just logical. But what will be next? Maybe Blizzard Entertainment could start creating World of Warcraft like area’s, to get their players to go outside and experience ‘nature’.

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  • Screen shot 2011-03-28 at 3.15.19 PM

    Polar Ice for sale

    Original pieces of polar ice will be sold in a shop in Amsterdam from this Friday the 25th. MyPolarIce is a venture led by Coralie Vogelaar and Teun Castelein. They went to the northern part of Greenland to harvest some of the finest polar ice still available. The pieces of ice were extracted from the Sermeq Kujalleg glacier, and were put on transport to Amsterdam

    Starting from November 26th till December 5th your are invited to get your piece. It is the chance of a lifetime to obtain a frozen relic from the last ice age.
    A piece of polar ice will cost 24.95 euros, but if the stock rapidly diminish prices may rise. A fixed amount of 1000 pieces is for sale, each numbered and a certificate of authenticity is attached. The pieces are packed in special capsule-shaped containers. This packaging ensures that the ice remains frozen up to three hours outside a freezer.

    The goal of MyPolarIce is to sell the pieces to people that cherish and preserve it, to let the ice hybernate in the freezer for better times to come. Like a piece of Berlin Wall reminds of a past era in history, would a piece of polar ice in your fridge remind you – in some future – of the period in the geological history of the earth, when we still had the ice caps? This project leaves room for the argument that we maybe should update our five strategies of biomimicmarketing with a sixth strategy: the presentation and exploitation of nature as a scarce commodity.

    MyPolarIce store
    From 27 November till 5 December.
    Museum square, next to the pond
    Opening 26 November at 17:00
    www.mypolarice.com

  • concrete-crack-bacillafilla-hmed-208p.grid-6x2

    Engineered Bacteria heal Cracks in Walls

    Researchers have designed bacteria that can produce a special glue to knit together cracks in concrete structures.

    Technews Daily reports the genetically modified microbes have been engineered to swim down fine cracks in concrete and once at the bottom produce a mixture of calcium carbonate and a bacterial glue. The building is “knitted” back together as the glue combines with the filamentous bacterial cells and hardens to the same strength as the surrounding concrete.

    The bacterium tweaked by the researchers is called Bacillus subtilis and is commonly found in soil. Accordingly, the research team calls its building-healing agent “BacillaFilla.” Its spores start germinating only when they make contact with concrete – triggered by the very specific pH of the material – and they have a built-in self-destruct gene that prevents them from proliferating away from the concrete target.

    Via MSNBC News. Thanks Jan van der Asdonk.

  • In Pursuit of Artificial Flavoring

    Following in the footsteps of a Marco Polo-esque spice trade, next nature explorers Jon Cohrs and Ryan Van Luit travel by canoe past massive cargo ships and factories in search of the numerous artificial flavoring factories of New Jersey, the flavoring capital of the U.S. During a two-week industrial wilderness trip, they interview factory employees, document our campsites and adventures, and cook with various artificial flavors in an attempt to bridge our understanding of the natural and artificial.

    More at www.thespicetradeexpedition.com. Thanks Jon Moolaem.

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    Essay: From Main Street to the Mansion: Disney, Playboy and the Next Nature of Sex and Death

    Nature demanded that we make a choice between immortality and sex, but the Next Nature of the 21st century may not. For help, we can look back to the 20th Century, which had many storytellers playing with the parameters of the sex equals death equation. None were more successful than two young men from the Midwest who ended up here in Southern California, making their dreams in to reality which Los Angeles always promises, but rarely delivers. Walt Disney and Hugh Hefner, who seem miles apart, are in fact two sides of the same coin, flipping to decide what the Next Nature of sex and death will be.

    By PETER LUNENFELD

    Life itself had a choice to make early on. Would life choose unchanging immortality, or infinite mutability punctuated by death and rebirth? Though single-celled organisms are still around, life in its wisdom abandoned self-replication and embraced sex, the intertwining of individuals to produce different offspring, which adapt to their environments, and grow into their own sexual maturity to repeat the process. In other words, life would rather fuck and evolve than endure the stasis of immortality. Life traded sex for death, and we are all the better for it.

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