It grows freshly in your windowsill; a lawn to linger.
It grows freshly in your windowsill; a lawn to linger.
Quote Eric Horvitz: “After finishing my doctoral work, I returned to Stanford Medical School to finish up the MD part of my MD/PhD. During one of my last clinical rotations, I stopped to take an elevator up to a surgical unit. While waiting for the elevator, a large washing-machine-sized robot—a unit that had then been recently introduced at Stanford Hospital to pick up and deliver x-ray films—pulled up along side me. After waiting patiently together, we both entered the elevator. As the door closed, the robot began to whir and then quite rapidly spun around 180 degrees to re-orient itself for exiting.
The large spinning robot nearly knocked me down in the elevator. It was somewhat frightening to be trapped in an elevator with little clearance for a massive spinning robot.
I recall being somewhat concerned about what might happen if a fragile patient, walking along with an intravenous pump, or a medical team with a patient on a gurney, entered the elevator with the robot.
Several years later I came back to Stanford Hospital with my family for the birth of my niece. I was carrying my son past Labor and Delivery, when I noticed that elevator from my past life. Now, posted over the elevator was a sign stating: “Please Do Not Board the Elevator With The Robot.”
Parks are not nature. Parks are culture: man-made simulations of nature, carefully constructed to provide walkers, runners and mountain bikers with a recreational, yet confined – no wolfs & bears please! – ‘natural’ experience. As parks are merely images of nature, why not tweak the simulation a bit, while maintaining the calming qualities so highly appreciated by the human brain?
For the Storm King Art Center, artist Maya Lin created a simulation of undulating, rolling of waves using earth and grass. The waves range in height from ten to fifteen feet, with a trough-to-trough distance of approximately forty feet. Because it is executed in the same scale as an actual set of waves, the viewer’s experience is similar to that of being at sea, where one loses visual contact with adjacent waves. Compound curves allow for a complex and subtle reading of the space in the form of an environment that pulls the viewer into its interior and creates a sense of total immersion.
With who or what do we have contact the most in our daily life routines? Our family, our bed pillow, doorknobs maybe? The answer is probably: Display.
And now there is even a laptop pillow for workaholics who don’t feel rested without their display, or at least a simulation of it, by their bedside.
Let’s do a quick poll here. What would you rather own if you could choose between a car or a garden?
Kevin van Braak combined both symbols of freedom and domesticity into this caravan/garden piece. Trees and campfire included. All it takes is a parking space-or-two to reach good old nature.
Are you using Twitter and looking for faster ways to update your followers with your utterly mundane status on what you are thinking? Adam Wilson from the University of Wisconsin has now created a brain-twitter interface – you think it, you tweet it.
Alright, the brainwave control interface used is nothing fancy – we have seen that one before – and it allows you to write only an average of ten characters a minute. So what is the point here? Should we interpret this work as an emerging technology that is currently in its infancy but will soon reach total world domination? Or rather as a social-cultural reflection on the phenomenon of Twitter and the re-tribalizing functioning it undoubtedly has? My guess is the latter. It might just because of my nextnature mindset, but as far as I can understand it, tweeting is all about we.
These grass squares are designed to give a natural touch to the office or home by placing them freely or according to feng-shui. Inspired by Frank loyed Wright’s Fallingwater and the attempt to combine architecture and nature, the entire project is made from recycled materials and tries to merge the home with the outdoors. The packages have an air opening to gain longer shelf live for the product.
The minimalistic design and logo is intended to give a flowing, “breathing” feel to it, as well as elegance and life-style. A piece of earth, that grows indoors with minimal care. The project was made at the Shenkar College of Engineering and Design, Israel, 2009.
This new 3D webcam with two cameras spaced approximately as far apart as human eyes is our anthropomorphic object of the week. Can you feel it, watching you?
The little brother sends two offset images to a computer. Software processes the images according to how they’ll be viewed: the camera comes with five sets of blue-red 3-D glasses for use with ordinary monitors, but the software can also output images in the format used by new 3-D displays. The device is compatible with Skype, AOL Instant Messenger, and YouTube. The anthropomorphic design provides you with the slightly uncanny feeling of being observed constantly.
The most distributed image ever is being phased out. What remains is a hill in Sonoma Valley, California.
Charles O’Rear used to pass that hill almost daily between his home in Napa and his wife, Daphne, who lived in Marin County. He always carried his medium format camera.
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Neo was here.
No this isn’t photoshopped. After a motor accident Finish hacker Jerry Jalava decided not to use a normal prosthesis and felt that a prosthesis usb memory stick would enhance his life. Maybe this is how cyborgs will emerge; not because of a medical necessity, but by choice. May be it is the actual first case of Metalosis Maligna?
After the plant that glows when thirsty, the plant that calls when thirsty, the dataplant, plantvertizing, the emphatic plant and the blogging houseplant, there is now a plant that plays a first person shooter game.
The virtual light, displayed by the monitor, is transferred to the light environment in the room and stimulates the plant. The botanical reactions are then sent back to the controlling of the first person shooter. Through this feedback loop, game real-time and botanic real-time are melted into each other.
Chinese workers slaying monsters to earn gold for western consumers. It sounds surreal, but it is a far from virtual reality for the so-called ‘gold farmers’, who are working in 10-hour shifts to help players gain levels, and wealth, in online roleplaying games like World of Warcraft.
For thousands of Chinese workers, gold farming is a way of life. Workers earn between €85-€130 a month which, given the long hours and night shifts, can amount to as little as 30 cent an hour. After completing a shift, they are given a basic meal of rice, meat and vegetables and falls into a bunk bed in a room that eight other gold farmers share. Wages may be low, but food and accommodation are included. You can hire your own gold farming
slave employee via wow7gold.com.
According to an extensive report by Richard Heeks at Manchester University (pdf), a few hundred thousand Asian workers are now employed in gold farming in a trade worth up to 730 million a year. With so many gamers now online, these industries are estimated to have a consumer base of five million to 10 million, and numbers are expected to grow with widening internet access. Recently, the Chinese government started taxing gold farmers.
Games become jobs. And where there’s a demand, China will supply it.
Tiger meets tiger. Apparently some of the owners of a vacuum cleaning robot feel the need to ‘costumize’ their device. We are now awaiting the witty bio-robotics company that integrates the vacuum cleaning functionality in the house cat.
More costumes for your vacuum cleaning robot at myroombud.com.
Comic relief for the weekend. The Sumsing Turbo 3000 has it all. Commercial spoof of a cellphone with many functions by Groen Brothers.
It is nature, but not like we know it when chairs biomimic the pelvis. This anatomic Ruby rockingchair was designed by Pouyan Mokhtarani, Tehran (Iran).
Drinkpeedrinkpeedrinkpee is a project by Britta Riley and Rebecca Bray about the role our bodies play in larger ecosystems. It’s an installation about the Urine to Fertilzer DIY Kit; Derive houseplant fertilizer and ocean-safe water from your pee!
“We all think of human pee as gross and something that ought to be vigorously “cleaned up” or sanitized. However, human urine is actually sterile (unlike faeces, urine is bacteria-free). This liquid by product of our daily lives can be a rich food source if it gets into the RIGHT part of the right ecosystem. Now, most human urine travels untreated into the waterways and is a significant cause of eutrophication, a toxic condition caused by harmful algae blooms, in the oceans. The excess Nitrogen and Phosphorus in our urine overfeeds algae (like Red Tide) and effectively suffocates fish. However, a pioneering biological waste treament process being used in Switzerland can extract this phosphorus & nitrogen for use as a fertilizer, leaving the rest of urine almost harmless to aquatic life. This kit gives users the opportunity to replicate the new technique at home and fertilize their plants with their own pee.
Users will test their urine before the reaction. Then, they will add an enzyme, wait for their urine to hydrolyse, and then add Magnesium Chloride. A sediment will build up at the bottom of the jar. Using a filter, they will pour off and flush the liquid, leaving the fertilzer in the jar. They can add water and the seeds included in the kit to grow their own watercress in the glass container used for the reaction.”