First Second Life Millionaire announced

Anshe Chung is an avatar, or onscreen graphic character, created by a Chinese-born language teacher living near Frankfurt, Germany has proclaimed herself the first second life millionaire. She turned a $10 investment into a million dollar corporation in 30 months. Her corporation now has virtual land and currency holdings worth about $250,000. To handle rampant growth, she just opened a 10-person studio and office in Wuhan, China. Indeed, everything in Second Life is virtual except for the economy.

What for many people starts as an escapism, soon becomes real work.

Related posts: Big Brother enters Virtual World, Second Life Prostitute, Online Gamers unmasked, Meta meta reality, Online RPG funeral gets ambushed, Schöne Aussichten.

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Information Decoration


Snake, the video game that came out in the mid-to-late 1970s gained popularity in the 1990s for its inclusion on some mobile phones. Perhaps the reason why Martin Frey (Berlin) – inventor of what he calls “Sensitive Skin Display based on Ferrofluid”- dedicated the oily-display to the game and named it: “Snoil”.


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Wifi Camera

Wifi Camera Obscura reveals the electromagnetic space of our devices and the shadows that we create within such spaces, in particular our wifi networks which are increasingly found in coffee shops, offices and homes throughout cities of the developed world. We will take realtime “photos” of wifi space.

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Designing for Next Nature (workshop report)

The extent to which new technologies are intervening with everyday life can hardly be underestimated. Virtual realities, nano- and biotechnology are increasingly providing new construction kits for our reality. Information and communication design aim to ensure the controllability of highly complex connections and giving rise to virtual social systems. Design is becoming invisible, but design can also visualise things. The question arises: How does one design for next nature?

Last week a group students from the Industrial Design Masters of the Eindhoven University of Technology worked on a quick and dirty, but nontheless thought provoking, design proposal. At the end of the week the results were presented before a jury. And the winners are..

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However very little (background) information is given; in November or December 2006 the project and website are said to be up and running for everyone who want’s to have a gaze at distant galaxies and very old nature from his/her personal computer in “realtime”.

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Sketch furniture

Is it possible to let a first sketch become an object, to design directly onto space? This is a question that Front Design have just asked in their project Sketch Furniture.

“The four FRONT members have developed a method to materialise free hand sketches. They make it possible by using a unique method where two advanced techniques are combined.
Pen strokes made in the air are recorded with Motion Capture and become 3D digital files; these are then materialised through Rapid Prototyping into real pieces of furniture.”

Started in Stockholm in 2003, this four women design group have been working in Japan for a number of weeks on this project. During Tokyo Design week they will show the process of making Sketch Furniture and the final pieces of furniture at Tokyo Wonder Site 31 October – 5 November.

More at their site

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Google Mapping in Physical Space

Aram Bartholl’s Map project converts Google map markers into physical objects that can be moved around public spaces. The size of the rebuilt red Marker in reality corresponds to the size of a marker in the web interface in max zoom factor of the map.

Website:, Related post: Need for speed, Google maps Mars.

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