Hyperreality

Visual Kitchen

This concept is a cutting board that has an integrated scale within a defined area on it’s surface. This allows a person to both cut and measure ingredients on the same surface with very little extra effort. There has been a tranformative trend in cooking based around the science of food. Central to this is the idea that precise measument leads to more possibilities for new flavors. Recipies will become more demanding, requiring simple ways to be precise in the kitchen.

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Design-for-debate

Babybunny – stuffed pets as toys

Nowadays, young children are so used to the omnipresence of disposable toys. When their parents buy them a living pet animal they are unable to take care of it. Hamster tend to get toasted, or just ignored. Tinkebell (allready notorious for her cat bag) argues it is beter to give these children babybunnie toys, made out of stuffed animals.

Related posts: world mapper, cat bag

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Calm-technology

The World is not a Desktop

Mark Weiser (originally written for ACM Interactions).

What is the metaphor for the computer of the future? The intelligent agent? The television (multimedia)? The 3-D graphics world (virtual reality)? The StarTrek ubiquitous voice computer? The GUI desktop, honed and refined? The machine that magically grants our wishes? I think the right answer is “none of the above”, because I think all of these concepts share a basic flaw: they make the computer visible.

A good tool is an invisible tool. By invisible, I mean that the tool does not intrude on your consciousness; you focus on the task, not the tool. Eyeglasses are a good tool – you look at the world, not the eyeglasses. The blind man tapping the cane feels the street, not the cane. Of course, tools are not invisible in themselves, but as part of a context of use. With enough practice we can make many apparently difficult things disappear: my fingers know vi editing commands that my conscious mind has long forgotten. But good tools enhance invisibility.

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Calm-technology

WiFi-enabled Ambient Rabbit

There may even come a moment that our connection with an industrially manufactured coke bottle may be richer and more mythical that our relation with a genetically analysed and manipulated white rabbit in the woods. – Exploring Next Nature, May 2004

Guess what, the coke bottle looks like a rabbit. It connects to a local wi-fi network to provide services to any users nearby. It can sing, talk, flash colored lights within its translucent body, and move its ears to let you know whether you have new email, or what the weather’s like outside, or how the stock market is doing, etc.

www.nabaztag.com

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Biomimicry

Wildgruen

Mandy Meißner’s “Wildgruen”, a plant that can move and communicate. In her view, plants need to be freed from their isolation, both in the way that they can only lean towards the sun and can’t make themselves understood when they need something. Wildgruen can drive around and will hassle you via your mobile phone when it needs to be watered. The point is to actually foster the relation between humans and so-called cultivated plants that we make live with us.

Via we-make-money-not-art

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Digital-Presence

Pushing the Desktop Metaphor

Despite the metaphor, current virtual desktops (a) have little resemblance to the look or feel of real world desktops (b). Bumptop explores making virtual desktops behave in a more physically realistic manner (c) by adding physics simulation. Objects can be casually dragged and tossed around.

Bumptop.com (thanks to Jack van Wijk, for the tip)

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Designed-by-Evolution

Entryparadise

Written by Werner Lippert & Peter Wippermann, Curators of the Entryparadise exhibition (26/8 until 3/12, 2006, at Kohlenwäsche, Zollverein)

Design is about to undergo a paradigm shift – the extent to which new technologies have been intervening in the constructive, material, aesthetic and social practice of both architecture and design since the nineties is unprecedented. Today design starts at the level of the atom. We are drifting into the world of the invisible: virtual realities, nano and biotechnology are increasingly influencing our aesthetics and providing new construction kits for our reality. Information and communication design are ensuring the controllability of highly complex connections and giving rise to virtual social systems. Design is becoming immanent to being, and the experience of design will be both physical and metaphysical. Design is becoming invisible, and design is making things visible. Design promotes a better world and is based on the dream people have of themselves.

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