Treating Mental Illness with Video Games
Treating mental illness has never been an easy or short task. But what if the process can be controlled entirely by the patient, and is as interesting as playing video games? This idea, call neurofeedback, and was relegated to the realm of pseudoscience for decades. However, new research has set off a revolution in this field.
Control Your Mobile Phone or Tablet Directly from Your Brain
Samsung is working on a brain interface that lets you go truly hands-free with your phone.
Nanosponges “Soak Up” Toxins and Antibiotic-Resistant Bacteria
Nano-scale sponges show promise for defeating a variety of bacteria and toxins.
What You Feel Is What You Get – Smartphone for the Blind
In the sacred Hindu epic Mahabharata, a character called Sanjaya is entrusted with the duty of narrating the stories unfolding on the battleground to his blind king, Lord Dhritraashtra. It is said he was blessed with an ability to see events at a distance. So, in essence, the king had found himself an alternate pair of eyes who envisioned and reported live news events.
One might think such magical stories don’t come true in our real lives. However in the world where technology and culture are a byproduct of each other, there is indeed one visionary with a revolutionary design goal in mind to affect the lives of the visually-deprived. Sumit Dagar, an interaction designer from the National Institute of Design in India, was awarded a Rolex Award for Enterprise for his work on the concept of a braille phone. This smartphone for the blind is based on haptic rather than visual or auditory feedback.
“Responsive Typography” Tracks Your Location to Automatically Resize Text
A new website changes the text's font size depending on your distance from the computer.