Tag: Hyperreality

Digital-Presence

What do AR-Burgers taste like?

Augmented Reality is supposed to be just over the “Peak of Inflated Expectations” of Gartner’s hype cycle. This video, however, is vaulting the technology directly onto the “Plateau of Productivity”. Image consumption…

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Anthropomorphobia

Pantone SkinTone

Should made-to-order babies become a reality in the near future, one piece of the design puzzle has been solved now Pantone has release their SkinTone system. Indexing 110 skin tones they might have set a standard to work with. Racists could never be more precise in their practice. Forget about the “skin color” label on stockings and find a Pantone color to match.

The Pantone SkinTone is available here at $89. And there’s a really corny Pantone video below.

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unreal tournament
Anthropomorphobia

Video Game-Playing Robot Acts More “Human” than Humans

Computer-controlled players in video games can usually be spotted for their repetitive, illogical or unemotional behavior. Unlike humans, non-player characters (NPCs) don’t get angry, frustrated or scared in stressful game situations, and have trouble planning ahead. In order to address this problem, 2KGames launched the BotPrize, a Turing-style Test aimed at creating more convincing artificial players.

A human audience watched players in battling their way through Unreal Tournament 2004 and rated them on their apparent “humanness”. A team from the University of Texas at Austin tied for the win, creating an NPC so realistic that it scored a humanness rating of 52%. That’s impressive, and even more so taking into account that plain-ole real humans only clocked in at 40%.

The UT team was able to create their more-human-than-human bot through a process called “neuroevolution”. Using existing models of in-game human behavior, the researchers created different NPCs that were weeded out via a Darwinian process. As with mutations in genetic evolution, each new generation of the different NPCs lineages were tweaked slightly with behaviors that could either prove to be adaptive (more human) or maladaptive (less human). After five years of digital evolution, the game bot finally outperformed its human competition.

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Anthropomorphobia

Close Personal Friend

You may want to spend 24-minutes on this Close Personal Friend. Made in 1996, this film anticipates contemporary phenomena like social media and self-branding.

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scratch_and_win_a_million_followers
Back to the Tribe

Twitter Followers as Currency

Imagine what you could do if you had one million Twitter followers. You would be so rich! Now seriously: Are followers becoming an alternative currency? Perhaps, although we are still awaiting the…

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Boomeranged Metaphors

Put on your Pixelhead

A while ago we wrote about the Pixelhead mask by artist Martin Backes. Now he informs us that the masks are for sale. Get one while they last!…

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Fake-nature

Seaside Swimming Pool

Always good to see a swimming pool exactly where you need it. At San Alfonso del Mar resort in Chili they know how to cater people that love nature – except for…

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Hypernature

Featured Page #01: Hypernature

During the coming weeks, we will present a selection of our favourite pages from the Next Nature book. To kick the series off, we’ll start with a spread about hypernature; the enhanced…

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frying_nemo
Food Technology

Frying Nemo

Image consumption in the overdrive. Peculiar image of the week. Created by Erin Murphy, Victoria Bellavia, Yong Jun Lee & Sanggun Park. Thanks Jeroen van der Meij.…

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Poster1 Part 2
Humane-Technology

Nanotech Bracelet Detects Allergies

Designed by Luc de Smet, Awear is a speculative bracelet that can detect and record the sources of allergies for children in uncontrolled environments, such as schools and playgrounds. While the child…

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incredible shrinking man
Augmented-Bodies

Incredibly Shrinking Humanity

Arne Hendricks will be presenting The Incredible Shrinking Man at the Next Nature Power Show on November 5th.

Social erosion, fisheries depletion, deforestation- for the 7 billion people on earth, we’re not just approaching an era of resource scarcity, we’re already there. Except for the lucky few, food, shelter, and even water can be expensive and in short supply. We have tried to address global problems with bigger technologies and bigger laws, but what if we decided to go small? Really small. How would the world change if every human was only 50 centimeters tall?

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Big-Bird
Fake-for-Real

A Rare Giant Crane in Manhattan

In this Petcha Kutcha presentation, Mike Dickison comes to a very funny conclusion: Although Big Bird might superficially resemble other ratites like the ostrich or emu, he is likely more closely related…

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Level2
Calm-technology

Theriomorphous Cyborg

The Animal Architecture Awards have just announced the winners of their 2011 contest. Taking first place is Simone Ferracina’s Theriomorphous Cyborg, a (speculative) augmented reality game inspired by Jacob von Uexküll’s notion…

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