Tag: Society of Simulations

Disney's Frozen is causing tourism overload in Norway, and it's not sure if that is a good thing.
Society of Simulations

Disney Causes Tourism Overload in Norway

In March 2012 a team of Disney’s creatives booked a tour through Norway to find inspiration for their upcoming film Frozen, or “Frost” as the movie is called in Norway. The breathtaking fjords, glacier lakes and snow-capped mountaintops served as the perfect backdrop for the Oscar-winning film. The animated feature not only broke box office records when it was released in 2013, it also boosted Norwegian tourism by 20%. And it’s not sure if that is a good thing.

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selfie
Society of Simulations

Flip-Flop Selfie

Taking a selfie is not as obvious as it might seem. About five billion people, of the 7.4 living on our planet, don’t own a smartphone. These two boys use the nap of their flip-flop as a camera to take an imaginary selfie. Still, their selfie went viral and became our peculiar image of the week.

Image via Volkskrant

The People Walker Add
Suburban Utopia

Walk, Talk and Get Paid

A plain white backgound with just three sentences listed: “Can you walk and talk? Or are you just interested in being walked? Enter your email” followed by a submit button. This no-design website stands against the vividly coloured ultra-responsive web design we got used to. It praises simplicity aiming at direct personal contact. And so does the job it is advertising: walking people.

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This Instagram model has her fans wondering whether she is fake or real.
Anthropomorphobia

Fake-for-Real: Who Is Lil Miquela?

Meet Lil Miquela, the Instagram it-girl who has over 80.000 followers obsessing over her existence. She is one of the hottest new faces around and strolls the streets of Los Angeles, visiting art shows and drinking coffee. With her perfect hair, eyes and nails, it appears Miquela is living the perfect life. And just like any other Instagram account, it is unclear when fantasy stops and reality kicks in.

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An Australian study has shown the use of lifelike robot babies increased teen pregnancy, rather than discouraging it.
Intimate Technology

Robot Babies to Prevent Pregnancy

An Australian study shows how the use of lifelike robot babies increased teen pregnancy, rather than discouraging it. Infant simulator programs are used in high-tech sex education courses with the aim to lower pregnancy rate among young people. The computerized dolls are programmed to mimic the needs of an actual six-weeks-old infant and require frequent feeding and changing all day and night.

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eggplant-emoji
Society of Simulations

In Defense of the Eggplant

After the cucumber and the banana, there is a new phallic fruit in town. The eggplant emoji, also known as aubergine, was added to the official Unicode 6.0 emoji set in 2010. The flourishing ‘dictionary’ of 1.851 ideograms depicts a broad range of small digital icons to boost text messages and is gradually evolving into a parallel visual language of its own, where suggested meanings are up for grabs.

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Spiritual leader Deepak Chopra just unveiled a 20-minute therapy session inviting us to come back to the present moment through virtual reality.
Intimate Technology

Virtual Reality Meditation

Spending a few minutes in meditation can reduce stress and restore inner peace. Spiritual leader Deepak Chopra recently unveiled a 20-minute therapy session inviting us to stay in the present moment and awake our inner selves through virtual reality. Chopra joined forces with his son Gotham and developer Wevr to explore the role of VR in the future of wellbeing. His meditation simulation Finding Your True Self will be available for purchase later this year.

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A new Google Maps app is designed to get kids exploring the Himalayas without having to actually go outside
Society of Simulations

Geography Class via Smartphone

Kids can now explore the Himalayas just using a new Google Maps app. A 500-foot Yeti, named Verne, will guide them on a virtual tour of the planet’s highest peaks. The company has combined 3D graphics with their maps to create a unique experience for adventurous kids to traverse the outside world, staying inside.

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Pokemon Go and virtual property
Suburban Utopia

Pokemon Go and Virtual Property

In the 90’s Pokemon took over the world. Young people were completely hooked by it. This craze gave rise to a trade market of Pokemon cards, kids used to spend their lunch money on cards trading to catch ́em all. This situation seemed innocent and trivial, but on a second tought it’s amazing how the game could generate a whole economical system. It triggered demand, a black market, bans by school authorities, monopolization and scarcity. Pokemon was a hit in the childhood of the 90’s generation and now, almost 20 years later, it ́s doing it again. But this time, the impact seems to be bigger and with deeper consequences.

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