Tag: Society of Simulations

Wild Systems

Flock of Drones fly over Amsterdam

There’s nothing more satisfying than watching a murmuration of starlings swirl across a plum-coloured, darkening sky. This Friday, at sunset, you can; but instead of it being real birds, FuturePace artist Studio Drift will present a flying sculpture of 300 luminously lit Intel drones, which will swarm and swoop above the river IJ, Amsterdam, mimicking birds flight. Franchise Freedom acts as an opportunity to show the public how nature and technology can be merged in ways that are startlingly beautiful, rather than frightening and ominous.

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Sports in VR
Society of Simulations

Gamers are the new athletes: Sports in video games from Pong to VR

Sports have always had an important place in human societies, providing entertainment, exercise, and a demonstration of the exceptional things the human body can achieve. But in a world of increasingly blurred lines between physical and virtual activities, what new forms of athletics are coming into existence? Let’s look at the games turning sports digital.

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Image Consumption

This Twitterbot imagines the Fanta flavors that will fuel your summer

Today, artificial intelligence is doing all kinds of things: It can write an episode of game of thrones, it may revolutionize the teaching industry, and it’s drawing new streets from its artificial memory. Now, it’s imagining Fanta flavors. In our media-saturated society, it can be hard to see things for what they really are. Welcome to the world of Image Consumption.

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Society of Simulations

Interview: Jeremy Bailenson on his latest book “Experience on Demand”

Virtual reality has come a long way. Like most technological leaps, it’s had a huge push from the entertainment industry, but current applications span a wide range of social and academic fields. Jeremy Bailenson, founding director of Stanford University’s Virtual Human Interaction Lab, has just released his new book, Experience on Demand. We briefly spoke with him about some of the most game-changing applications of this fascinating medium – as well as the risks.

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Society of Simulations

Researchers are using VR to help teachers understand autism

Researchers are using VR as an empathy tool to help neurotypical teachers understand their students with autism. There have already been attempts to use VR to help autistic children and adults find new ways of coping. Autism Speaks, for example, funds a virtual reality training program designed to help improve social skills. But a team of researchers at the University of Malta decided to work on the problem from the other direction — namely, using VR to help teachers understand the lived experience of autistic children.

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Society of Simulations

Skiing on Mars? It’s possible!

For those experiencing symptoms of motion sickness in VR, it’s now possible to step inside a real-life simulation of what it could be like to ski on mars. Last week, desert dust from North Africa hit the pistes in Eastern Europe, covering the lush white landscape in eerie orange snow. “We’re skiing on Mars today,” exclaimed one social media user as he skied down the slopes. This makes us wonder: Do we still have genuine experiences at all, or are we living in a society of simulations?

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Society of Simulations

Is eSports really sport?

First things first. Sport is a next nature: Whereas our ancient ancestors had to hunt for their food, our modern tribes simply visit the supermarket. With all this free time left on our hands, we invented a new pastime: sports. Yet, a current trend to simulate sports is to participate in eSports, a large industry that’s currently growing up around competitive online gaming. Let’s look at how eSports is taking the ‘sports’ world by storm.

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