Tag: Toys-are-Us

Lego Boost
Wild Systems

Lego Bricks Come Alive

The future of toys is robotic. Danish toy manufacturer Lego recently announced the next generation of building bricks features a series of interactive motors and programmable bricks that can be added to existing Lego kits, bringing the creations to life.

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Pokemon Go and virtual property
Suburban Utopia

Pokemon Go and Virtual Property

In the 90’s Pokemon took over the world. Young people were completely hooked by it. This craze gave rise to a trade market of Pokemon cards, kids used to spend their lunch money on cards trading to catch ́em all. This situation seemed innocent and trivial, but on a second tought it’s amazing how the game could generate a whole economical system. It triggered demand, a black market, bans by school authorities, monopolization and scarcity. Pokemon was a hit in the childhood of the 90’s generation and now, almost 20 years later, it ́s doing it again. But this time, the impact seems to be bigger and with deeper consequences.

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Society of Simulations

The World’s First Virtual Reality Park

The VOID (acronym for The Vision Of Infinite Dimensions) is a virtual reality theme park where visitors can explore the virtual world in a physical environment. Based in Utah, it will open its doors on summer 2016, but it already promises to provide the most immersive experience possible and to be “the future of entertainment”.

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Wild Systems

Gameplay of the Crowds

Over a year ago an anonymous Australian programmer started a social experiment called “Twitch Plays Pokémon”. The experiment consisted of a video stream on Twitch of the video game Pokémon Red. Viewers could interact with the video game by sending commands through the chat room of the stream which controlled the avatar of the game in real time. After more than 16 days of continuous playing, the game was completed.

When the experiment started, a few hundred people were watching. However, soon enough the internet caught on and the stream became unexpectedly popular. Instead of a few hundred, tens of thousands of people were watching.
During the remainder of the experiment, an average of 80,000 concurrent viewers was achieved, with a peak of 121,000 simultaneous viewers.
Within days, the experiment spawned many in-jokes, memes and even its own mythology around a specific item that was obtained during the play through. It became a culture of its own.

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