Tag: Wild-systems

microzoo_by_zirngibl-d7pqbab
Artificial Intelligence

Ever-Changing Sceneries with Microbots

Does the illustration above pique your interest? Then, you should hear the story behind it. Kirsten Zirngibl‘s illustrations depict imaginary landscapes that are formed by microbots, which can be fed with new data to change the scenery entirely. Zirngibl explained that the piece above, called Microzoo, is made of microbots entirely.

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TOP UAV
Bionics

Drone Operated by Honeybee Brain

The Green Brain Project aims to create drones that will think, act and sense like a bee. In order to do this, the team of researchers from the University of Sheffield and University of Sussex in England is now working on recreating the brain structure of the European honeybee Apis mellifera. 

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Artificial Intelligence

Should We Fear Thinking Machines?

From drones in the sky taking pictures and dropping bombs, to smart houses equipped with security systems and automation, it seems thinking machines could put the human race in danger.

In the latest trend of Hollywood’s fascination with artificial intelligence, three new movies pose the conundrum of what happens when we make machines as smart as ourselves, and then try to interact with them. In Avengers: Age of Ultron, a league of superheroes have to put down a robot menace, in Ex Machina a software engineer must be our first contact with a female A.I., and in Chappie a robot cop wakes up to sentience.  How realistic these fears are?

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David Cope and his software Emily
Artificial Intelligence

Artificial Intelligence Able to Create Music

Emily Howell is an interactive interface that allows both musical and language communication, exploring how a software can be an artist, a musician in particular. A domain previously reserved to humans, is now slowly entered by computers and lines of code.

Programmed by David Cope, professor of music at UCSC, Emily Howell has released two albums. She composes and performs her own pieces of music and can adapt itself to the preferences of the listener.

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ttp
Society of Simulations

Gameplay of the Crowds

Over a year ago an anonymous Australian programmer started a social experiment called “Twitch Plays Pokémon”. The experiment consisted of a video stream on Twitch of the video game Pokémon Red. Viewers could interact with the video game by sending commands through the chat room of the stream which controlled the avatar of the game in real time. After more than 16 days of continuous playing, the game was completed.

When the experiment started, a few hundred people were watching. However, soon enough the internet caught on and the stream became unexpectedly popular. Instead of a few hundred, tens of thousands of people were watching.
During the remainder of the experiment, an average of 80,000 concurrent viewers was achieved, with a peak of 121,000 simultaneous viewers.
Within days, the experiment spawned many in-jokes, memes and even its own mythology around a specific item that was obtained during the play through. It became a culture of its own.

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tunnelnode
Dynamic-architecture

Communicating with City Infrastructures

With the Internet of Things, a growing number of objects have sensors implanted inside them. These sensors help to form a network where objects can communicate with each other and with us. A recent project, named GENESI, might make it possible for city infrastructures to join this conversation as well.

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Green Blues

Solar Eclipse May Impact Power Supply Due to Increased Use of Solar Panels

For the first time in human history a solar eclipse is expected to impact our electrical power supply systems. Not because the forthcoming eclipse of 20th march 2015 is bigger or longer lasting than earlier solar eclipses, but rather due to the increased use of solar energy for power supply.

Back in 1999, around the time of the last large solar eclipse in Europe, solar power covered just 0.1 per cent of all the electricity produced in Europe from renewable energy sources. Since then solar power generation increased to at least 10.5 per cent as countries subsidize green power to meet EU renewable energy targets.

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idea-spoon
Image-Consumption

Teasing the Internet of Things

The Internet of Things (IoT) products range from smart frying pans that check if the food is cooked, to wearables that track your health. When there is such abundance of areas where IoT could be applied, several ridiculous, unnecessary products are inevitable. Rehabstudio, a creative technology company, draws attention to this pitfall with a parody blog called The Internet of Useless Things.

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o-BRUCE-STERLING-facebook
Augmented-Bodies

Interview: Bruce Sterling on the Convergence of Humans and Machines

Bruce Sterling is a prominent science fiction writer and a pioneer of the cyberpunk genre. His cyberpunk novels Heavy Weather (1994), Islands in the Net (1988), Schismatrix (1985), The Artificial Kid (1980) earned him the nickname “Chairman Bruce”. Apart from his writings, Bruce Sterling is also a professor of internet studies and science fiction at the European Graduate School. He has contributed to several projects within the scheme of futurist theory, founded an environmental aesthetic movement, edited anthologies and he still continues to write for several magazines including Wired, Discover, Architectural Record and The Atlantic.

In the interview below, we had the honor of hosting Bruce Sterling in our Next Nature Network headquarters to talk to him about the concept of the convergence of humans and machines. Sterling weighs in on the issue with a rather challenging perspective.

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Hotel with Robots
Anthropomorphobia

The Hotel Run by Robots

Check into a new hotel with the help of a keen robot receptionist. After welcoming you, another bot will carry your luggage to your room, earlier thoroughly cleaned by a non-human housekeeper. At the Henn-na Hotel in Japan, the so-called actroids will make sure you’ll have a nice and memorable stay.

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city of drones
Manufactured Animals

Eventually, Drones Will Be Everywhere

City of Drones is an interactive digital environment developed by musician John Cale, speculative architect Liam Young and digital artists FIELD.
The installation puts the user in a first person view of a drone drifting through an abstract futuristic cityscape.

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Robot scientist
Artificial Intelligence

A Robot Scientist Could Cure Malaria

While it is not a common source of fear in Western countries, malaria is a disease highly endemic to tropical countries, Asia and many parts of Africa. A recent WHO report informed that there were about 198 million cases of malaria in 2013. The disease resulted in death of approximately 584,000 people, many of whom were children in Africa. Although there seems to be no effective drug in use for malaria, a scientist robot named Eve may have found a cure.

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mario
Wild Systems

A Self-Aware Mario Able to Learn and Feel

Since his birth in 1985, our favorite plumber Mario has gone through numerous evolutions. Now it is a cult video game that exists on several platforms with many different versions. However, the latest development that Mario went through is the most exciting: the character is now able to learn and feel in the confines of his 8-bit universe.

Three researches, from the University of Tübingen in Germany, gave Mario the ability to live and converse with an adaptive learning artificial intelligence method.

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glowingplanet
Bionics

Cities Evolve in Similar Ways as Galaxies

Satellite images of Earth at night evoke ambiguous feelings: While on a ground level our cities appear as purely cultural artifacts, a traveler from outer space might just as well marvel at them as beautifully glowing organic fungi-like structures that sprouted on our planet. Less than a millennium ago, the Earth at night was all dark. Today it is all glowing and blossoming.

Scientists think the laws governing the structure of galaxies in outer space are the same laws underlying the growth of cities. Henry Lin and Abraham Loeb at the Harvard-Smithsonian Centre for Astrophysics have used models for showing how galaxies evolve based on matter density to propose a unifying theory for scaling laws of human populations.

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