Pokemon Go and Virtual Property
In the 90’s Pokemon took over the world. Young people were completely hooked by it. This craze gave rise to a trade market of Pokemon cards, kids used to spend their lunch money on cards trading to catch ́em all. This situation seemed innocent and trivial, but on a second tought it’s amazing how the game could generate a whole economical system. It triggered demand, a black market, bans by school authorities, monopolization and scarcity. Pokemon was a hit in the childhood of the 90’s generation and now, almost 20 years later, it ́s doing it again. But this time, the impact seems to be bigger and with deeper consequences.